Art Alts.

Contents

Overview - Details general art alt. information.

Art Listing - Lists all the art alts. present in the game.

Adding Art Alts. - Details how to add new art alts. to the game.

Remarks - General and misc. information.

Overview

Note, this page simply provides a reference of all the currently known art alts. that can be used. For information on how to modify the art_alts variable in the tilesets file, see the Art Alts. section on the Tilesets page.

Art alts. allow for instances of graphics to be swapped out with other graphics, allowing for a large amount of visual flexibility and variance. For more information on how to apply art alts, within an area, see the Art Alts. section of the Tilesets page.

Art Listing

The following listing displays all the known art alts. Many have pictures attached to provide a visual representation of what they look like, but for others just a description is supplied. The assets have been categorised, in the list below, to make finding the right art alt. easier.

General - Generic art assets and items.
Enemies - The hostile enemies.
Mini - Small decorative creatures.
Decorations - Decorative assets.
Retro - Retro entities and items.
NPCs - Interactive NPCs.
Tilesets - The tile graphics.
Overlays - Decorations on top of tile graphics.
Backgrounds - Background images.
Foregrounds - Foreground images.
Mix-FX Layers - Shader effect layer graphics.
Particles - Effects and particles.
Cutscenes - Video animations.
Transitions - Screen transitions and effects.
GUI - Interface elements and UI graphics.
Misc. - Assets that fit in no category above, or are unused.


General

Player

Player

Life

Life

BigLife

BigLife

CartConsole

CartConsole

Cartridge

Cartridge

Cart2

cart2

Cart3

cart3

Key

Key

Hopper

Hopper

ChainHitch

ChainHitch

ChainLink and ChainLink2

ChainLink and ChainLink2

FloatingMine

FloatingMine

Jar

Jar

OutWarp

OutWarp

Gate1

Gate1

Gate2

Gate2

Gate3

Gate3

Gate4

Gate4

DeathGhost

DeathGhost

TheHead

TheHead

TheBody

TheBody

TheHeart

TheHeart

Stand

Stand

FinalSteve

FinalSteve

GlowShroom

GlowShroom

GlowShroomSmall

GlowShroomSmall



Enemies

MovingOrbBlob

MovingOrbBlob

OrbBlob

orbblob

OrbBlob2

OrbBlob2

OrbSmall

OrbSmall

OrbLarge

OrbLarge

OrbLarge2

OrbLarge2

OrbChomp

OrbChomp

AimSpitter

AimSpitter

AimSpitter2

AimSpitter2

EyeShooter

eyeshooter

SpitterX

SpitterX

SpitterY

SpitterY

Bullet

Bullet

EyeBullet

eyebullet

Floater

Floater

ChargeSlug

ChargeSlug

Slug

Slug

BigCharger

BigCharger

BigSlug

BigSlug

Splatter

Splatter

Gasser

Gasser

GasCloud

GasCloud

Cannon

Cannon

CannonStand

Cannonstand

Cannonball

Cannonball

Fireball

Fireball

ThwampEye

ThwampEye

ThwampGear

ThwampGear

CheepCheep

CheepCheep

Frog

Frog

SkullCrow

SkullCrow

SkullFloater

SkullFloater

SkullFloaterBreaky

SkullFloaterBreaky

SkullSlug

SkullSlug

Bouncer

Bouncer

ChainChomp

ChainChomp

CreepingMass

CreepingMass

CreepEye

CreepEye

Fish

Fish

Fish2

Fish2

Mask

Mask

Revolver

Revolver

GFace and ElectroBall

gface and ElectroBall

Ghost

Ghost

Sentry

Sentry



Mini

MiniDrone

MiniDrone

MiniBird

MiniBird

Fly and MiniFly

Fly and MiniFly

MiniFish

MiniFish

MiniFishWhite

MiniFishWhite

MiniFlea

MiniFlea

MiniFrog

MiniFrog

MiniFrogWhite

MiniFrogWhite

MiniGhost

MiniGhost

MiniWisp

MiniWisp

MiniRat

MiniRat

MiniRatWhite

MiniRatWhite

MiniWorm

MiniWorm



Decorations

Decoration0

Decoration0

Decoration1

Decoration1

Decoration 8 and Deco10

decoration 8 and Deco10

Decoration9

Decoration9

Decoration4

Decoration4

Decoration5

Decoration5

Decoration6

Decoration6

Decoration7

Decoration7

Deco11

Deco11

Inst10

inst10

Inst11

inst11

Eyeball

eyeball

EscapeEnd

EscapeEnd



Retro

PlayerRetro

MiniDrone

CannonRetro

Cannonretro

CannonstandRetro

Cannonstandretro

CannonballRetro

cannonballretro

CannonballFireRetro

cannonballfireretro

GasserRetro

Gasserretro

GasCloudRetro

GasCloudretro

FloaterRetro

Floaterretro

Floater2

Floater2

FloaterGlitch

FloaterGlitch

SkullFloaterRetro

SkullFloaterretro

SkullSlugRetro

SkullSlugretro

SkullCrowRetro

SkullCrowretro

CheepRetro

cheepretro

FrogRetro

Frogretro

RetroOrbSmall

RetroOrbSmall

RetroOrbLarge

RetroOrbLarge

Pacman

pacman

RetroElectroBall

RetroElectroBall

RetroGhost

RetroGhost

MaskRetro

Maskretro

ChainChompRetro

ChainChompretro

ChainHitchRetro

ChainHitchretro

ChainLinkRetro

ChainLinkretro

RevolverRetro

Revolverretro

BouncerRetro

Bouncerretro

CreepingMassRetro

CreepingMassRetro

HopperRetro

hopperretro

ThwampEyeRetro

ThwampEyeRetro

ThwampGearRetro

ThwampGearRetro

SlugRetro

Slugretro

RetroChargerSlug

RetroChargerSlug

SplatterRetro

Splatterretro

BulletRetro

bulletretro

RetroFish

RetroFish

SpitterZRetro

SpitterZretro

SpitterYRetro

SpitterYretro

SpitterXRetro

SpitterXretro

Coin

Coin

CartEnd

cartend



NPCs

NPC9

NPC0

NPC1

NPC1

NPC2

NPC2

NPC3

NPC3

NPC4

NPC4

NPC5

NPC5

NPC6

NPC6

NPC7

NPC7

NPC8

NPC8

NPC9

NPC9

NPC10

NPC10

NPC11

NPC11

NPC12

NPC12

NPC13

NPC13

NPC14

NPC14

NPC15

NPC15

NPC16

NPC16

NPC17

NPC17

NPCB1

NPCB1

NPCB2

NPCB2

NPCB3

NPCB3

NPCB4

NPCB4

NPCB5

NPCB5

NPCB6

NPCB6

NPCB7

NPCB7

NPCG1

NPCG1

NPCG2

NPCG2

NPCG3

NPCG3

NPCG4

NPCG4

NPCG5

NPCG5

NPCG6

NPCG6

NPCG7

NPCG7

NPCD1

NPCD1

NPCD2

NPCD2

NPCD3

NPCD3

NPCD4

NPCD4

NPCD5

NPCD5

NPCD6

NPCD6

NPCD7

NPCD7

NPCX1

NPCX1

NPCX2

NPCX2

NPCX3

NPCX3

NPCX4

NPCX4

NPCX5

NPCX5

NPCH1

NPCH1

NPCH2

NPCH2

NPCH3

NPCH3

NPCH4

NPCH4



Tilesets

TileCity

Tilecity

TileField

Tilefield

TileCaves

Tilecaves

TileTox

Tiletox

TileTox2

Tiletox2

TileHell

Tilehell

TileAirship

Tileairship

TileComplex

Tilecomplex

TheGlow

theglow

TileEnd

TileEnd

TileRetro

Tileretro

TileGlitch

TileGlitch

TileSewers

Tilesewers

Tile

Tile



Overlays

OverlaysCity

Overlayscity

OverlaysField

Overlaysfield

OverlaysCaves

Overlayscaves

OverlaysTox

Overlaystox

OverlaysTox2

Overlaystox2

OverlaysHell

Overlayshell

OverlaysAirship

Overlaysairship

OverlaysComplex

Overlayscomplex

OverlaysTheGlow

Overlaystheglow

OverlaysEnd

Overlaysend

OverlaysRetro

Overlaysretro

TileOverlays

TileOverlays



Backgrounds

Bg2

bg2

Ch2Bg

ch2bg

Ch3Bg

ch3bg

Ch4ABg

ch4abg

Background

Background

HellBg

hellbg

AirshipBg

airshipbg

Field2Bg

field2bg

BgSolid

bgsolid

NeverBg

neverbg

BgRetro

bgretro

BgRetroX

bgretrox

BgRetro2

bgretro2

None

None



Foregrounds

Fg1

fg1

FgRetro

fgretro



Mid-FX Layers

SolidBox

SolidBox

ShadeBox

ShadeBox



(The following art alts. are simply listed, and have no graphical representations yet.)

Particles

ToxicParticle - Used in the toxic waterfall particle effect.
ToxicParticle2 - An unused variant of the toxic particle.
TestParticle - Used for the falling tile dust particle.
TestParticle2 - Used in a variety of different particle effects.
soliddrip - Used in a variety of liquid-based particle effects.
spark - A sparking particle.
spark2 - A slight variant on the other sparking particle.
Rock - Used in the rocks particle effect.
Rock2 - Used in a variety of block breaking particle effects.
Light - An orb of light used in a single particle effect.
Lightning - A lightning effect used in Nevermore and The Future.
Leaf - Falling leaves particle.
Leaf2 - A variant of the falling leaves particle.
goo1 - An unused goo particle.
goo2 - A goo particle used when splashing in toxic water.
Gibs - Unused player death particles.
Gibs2 - One of the particles used in the player’s death, chunks of gore.
DistortionParticle - Greeny-red blobs used in distortion-based particles.
DistortionParticle2 - A slight variation of the other distortion particle.
WindCloud - A variety of different cloud shapes.
cloud - Used in player/enemy bouncing particles and the exploding mines.
blackpart - One of the effects used in the player’s death, black circles.

Cutscenes

towerending - Completing the Acceptance cartridge.
allstarending - Completing the All Stars cartridge.
towercart - Collecting all Iron Carts.
supercart - Collecting all regular Cartridges.
NevermoreCutscene - The intro after losing 450 tumors, the giant orb expanding.
NevermoreCutscene_Win - The true ending for the game after beating Nevermore.
GameIntro - The intro cutscene before playing the cartridge.
CartIntro - The intro cutscene before playing the cartridge, with The End is Nigh cart intro as well.
IntroCutscene - Intro cutscene, after dying in the intro cartridge.
IntroCutscene_Egg - The cutscene played if the intro cartridge is completed.
GameOverCutscene - Game over cutscene in The Future levels.
GameOverCutscene_Cart - Game over screen in cartridge levels.
EscapeSequenceCutscene - The intro to the Acceptance escape sequence.
EscapeSequenceCutscene_Win - Beating the Acceptance escape sequence, the end of the game.
CartIntro2 - Cartridge cover intro with fade into the level.
ContinueCutscene - Continue screen when enough lives are lost in a retro cartridge.
CartWin - Beating a cartridge screen.
AssembleDudeCutscene - The cutscene of the friend being assembled.

Transitions

Wipetranswarp - Map warping and leaving a secret transition.
Wipetranssteven - Entering one of the The Future levels via a Steven.
Wipetransright - Screen wipe from left-to-right.
Wipetransleft - Screen wipe from right-to-left.
Wipetransdown - Screen wipe from bottom-to-top
Wipetransup - Screen wipe from top-to-bottom.
Wipetrans - The same as Wipetransright.
fadetrans - Fade to black.
retrofadetrans - Retro fade to black.
halfretrofadetrans - Retro fade to black and normal fade out from black.

GUI

Unlockinfo - "Cartridge Unlocked" pop-up message.
Unlockinfo2 - "Warp Point Unlocked" pop-up message.
TumorIcon - The various tumor icons used on the top-left tumor count in-game.
TitleScreen - The game intro followed by the title screen.
SpeechBubble - An NPC speech bubble.
SpeechBubble2 - An NPC speech bubble.
SkipPrompt - The "Skip Cutscene" prompt.
SaveFileCard - One of the save file ghosts, showcasing unlock info.
RetroLivesCounter - A counter of the current number of lives.
prog_cart - The progress counter on the left of regular carts: "1234!"
PauseMenu - The in-game pause menu screen.
MapPing - The downward arrow that points to important locations on the map.
MapIcon - The Ash icon that moves around the map.
map_node - A singular dotted-line and area icon, with text.
Map - The entire map menu, with all the nodes, elements, and the background.
MainMenu_Selector - The text featured on the title screen "Play", "Options", and "Quit".
LoadFile - The save file selection screen.
LevelTitle - The various area label frames fading in and out.
Letterbox - Screen letterboxing. (Used in cutscenes?)
HUD - The entirety of the on-screen HUD, including the escape counter.
DebugConsole - The debug console screen.

Misc.

BigLink - Three chain links with a red scribble drawn through them.
x - An unused game over message, using the normal font.
Warp - A static piece of the secret "Leave Area" warp.
OS_Indicator - A circle containing Ash’s face. (Potentially used to mark where/when Ash was off-screen?)
EscapeTrigger - A doodle of a character holding a bomb.
Carts - Placeholder cartridge art.
CamOverlay - Random text in the top-left corner of the screen.
PlayerTrail - The player’s trail. (In the air?)
PlayerTrailGround - The player’s trail on the ground.
PlayerTrailGround2 - A slightly different variant of the player’s trail on the ground.
PlayerTrailDucking - The player’s trail whilst ducking.
ButtonBlock_Out - A tile shrinking, used when a switch despawns a tile.
ButtonBlock_In - A tile expanding, used when a switch spawns a tile.

Adding Art Alts.

Adding art alts. can be done by modifying the game’s SWF. Making art alts. requires an understanding of existing art alts. so that frame and layer patterns can be replicated correctly based on what is being created (e.g. all tilesets require the same basic layout, just different graphics). Once the graphics have been developed, AS (ActionScript) linkage must be applied to that the game has a name it can use to reference the asset, just like with the other art alts.

[UNDER DEVELOPMENT: Current information is bare-bones and will be updated with more detail in a future update.]

Remarks

Art alts are used and referenced in a variety of different files to add graphics to certain entities within the game. These files are as follows: data\npcs.txt, data\tilesets.txt, and data\particles.txt. Clicking on any of these filenames will take you to their respective pages for more information (particles not yet available).

Not all art alts. will work in a usable fashion and be compatible with one another. A good example being any of the tilesets which, if applied to something like an NPC, will simply display all of its individual tile graphics in rapid succession. Noting down all of these potential incompatibilities would be far too large and complex of a list, so trial-and-error, as well as practice, is the best method for figuring out what will and will not work.

If the game crashes with an error referring to a movie clip not being found, it is most likely due to an art alt. being named incorrectly in one of the files referenced above.