Contents

Getting Started / Tutorials

This section explains how to get setup and started in TEIN modding, with tutorials showcasing how to carry out certain tasks, such as unpack the game data, create a level, etc. By the end of the section and tutorials, you will have created a small new zone for the game, and obtained a basic understanding of modding different aspects of the game. This area of the manual will not go into in-depth detail about every aspect of modding, see the Modding Reference section for detailed information.

Manual Syntax

Information regarding common syntax and formatting rules used throughout the manual. This will make further reading of the manual much easier, as you will have a greater understanding of how the manual represents different types of data/info.

How to Add NPCs

A detailed and simple beginner’s guide explaining how to add custom NPCs to the game.

Various Video Tutorials

Video tutorials regarding different aspects of modding The End is Nigh.

Using the TEIN Editor

This section will showcase how to use the editor, providing information on how it works, how to use the tools contained within, shortcuts/hotkeys, etc. This area will not cover modding aspects of the game itself and instead will focus entirely on explaining the editor. For more information regarding modding the game see either the Getting Started / Tutorials section or the Modding Reference section.

[UNDER DEVELOPMENT]

Modding Reference

This section acts as a detailed reference where individual areas of modding can be looked at in-depth. This area does not cover modding basics and does not need to be viewed/read in sequence. Use this section if a specific piece of information needs to be found, e.g. what a certain tile does, what palettes are assigned to what areas, what the various data files do, etc. For more general tutorials and basic modding see the Getting Started / Tutorials section.

Tile Reference

A complete reference of all the game’s tiles that can be used within the editor. Supplying detailed information on their layer, type, and a description outlining each tile’s unique properties.

Palettes

Detailed information on how the game’s colour palettes work, what palettes are used by each area, and how to modify/add custom palettes.

NPCs

Information regarding NPCs and the "npcs.txt" file. Listing all the currently existing NPCs and how to modify them, as well as add new ones.

Art Alts.

Showcases and references all the different alternate art assets that can be used to swap out graphics for the different entities in the game.

Tilesets

A reference of all the available variables and values contained within the tilesets file, as well as how to modify said file to create custom tilesets.

Physics

Details regarding the various physics files that control how the player and tiles affected by movement tags move, and what each variable in the files means.