Modding Reference

This section acts as a detailed reference where individual areas of modding can be looked at in-depth. This area does not cover modding basics and does not need to be viewed/read in sequence. Use this section if a specific piece of information needs to be found, e.g. what a certain tile does, what palettes are assigned to what areas, what the various data files do, etc. For more general tutorials and basic modding see the Getting Started / Tutorials section.

Tile Reference

A complete reference of all the game’s tiles that can be used within the editor. Supplying detailed information on their layer, type, and a description outlining each tile’s unique properties.

Palettes

Detailed information on how the game’s colour palettes work, what palettes are used by each area, and how to modify/add custom palettes.

NPCs

Information regarding NPCs and the "npcs.txt" file. Listing all the currently existing NPCs and how to modify them, as well as add new ones.

Art Alts.

Showcases and references all the different alternate art assets that can be used to swap out graphics for the different entities in the game.

Tilesets

A reference of all the available variables and values contained within the tilesets file, as well as how to modify said file to create custom tilesets.

Physics

Details regarding the various physics files that control how the player and tiles affected by movement tags move, and what each variable in the files means.